
This game, in other words, was crying out for a solitaire variant. With the best will in the world you know that there is an HMG and 10-3 leader under that "?" counter, and so you subconsciously or self-consciously move the other side's troops accordingly. The scenarios are still entertaining and exciting, but somehow that ultimate dimension of guesswork isn't there. Come to think of it, a lot of ASL players don't know anybody who would be interested in playing, so they try to play both sides themselves. It's also impractical to ask a friend just to pop around for an hour to play the odd turn in between other events, like dinner and going out. As a result, you'll be lucky to finish the scenario by midnight.
/pic771969.jpg)
You then may have two hours play, slowed down by references to the copious rulebook, measurements for LOS, and agonising over whether to push a squad into the line of fire of a stack of defenders. Of that evening, you spend maybe an hour choosing a scenario, picking the right counters out of the literally thousands and setting them up while trying to think of a game-winning strategy. If you are lucky enough to find a human opponent (well, I've never persuaded any of our pets to play), then you've got maybe one evening once a week to have a game, assuming you don't have a lot of other commitments. Avalon Hill's Solitaire Advanced Squad Leader, better known as SASLĪSL is a time-consuming game. SOLITAIRE ADVANCED SQUAD LEADER Last updated : updated text and added links to SASL Tips, German Gebirgsjäger and Soviet Cossacks.
